| FPV strike drone (small & fast) | 600 |
| Shahed-type loitering munition | 400 |
| Mi-24 “Hind” gunship | 350 |
| T-80 main battle tank | 250 |
| BMP-3 fighting vehicle (drops infantry) | 200 |
| Assault infantry | 100 |
| Breached position penalty | −50 |
TOUCH / MOUSE — aim • HOLD TO FIRE the 12.7 mm MG (watch the heat gauge)
Seasons rotate every 3 waves • every third wave is a night assault — you will need your optics
You cannot be killed — but breaches cost points
1 / 2 / 3 — MG / Javelin / FPV drone • B — artillery • V — airstrike • N — night vision / thermal • G — Supply Depot
P / ESC — pause • M — mute
Streak multiplier up to ×5 for consecutive kills. You start with the MG only — every kill
earns supply credits; spend them in the Supply Depot on night vision, Javelins, strike drones, artillery and air
support. Credits and gear persist between battles.
A fictional arcade game. Photoreal art loads from images/war-game/.
Gear is permanent. Seasons rotate every 3 waves; every third wave is a night assault — NVG or thermals advised.